From Software has taken an interest in live service games—specifically those that exist in the battle royale genre. Although the developer wants to remain focused on single-player games for now—such as the upcoming Sekiro: Shadows Die Twice—From Software isn’t discounting the possibility of making a multiplayer-focused title one day.
«There’s always the possibility,» From Software president Hidetaka Miyazaki said in an interview with The Telegraph. «These games are definitely fun. And we’re interested in the patterns they are taking. If we did it, it might be a bit different! But we’re definitely interested and there’s definitely that possibility in the future. We’d love to take a crack at them some day.»
Miyazaki added that he hopes video games don’t become entirely multiplayer-focused live service titles. «We do need this diversity in the industry,» Miyazaki sad. «Regardless of what From Software is doing, we need people making battle royale games and live services and we need people making single-player focussed experiences. We feel that this diversity is what will keep everyone going.»
The From Software president doesn’t seem worried with single-player games fading into obscurity, though. «Single-player action games don’t feel too rare in the current climate,» he said. «While Devil May Cry 5 has some online elements, it’s coming out two weeks before our game. And that’s a very single-player focussed experience. We’ve also had God of War and Spider-Man.»
The closest From Software has ever come to creating a battle royale game is the PvP Hollow Arena included in the Ashes of Ariandel DLC for Dark Souls III. In Hollow Arena’s Brawl mode, you can engage in six-player free-for-alls. However, unlike a traditional battle royale, you can respawn in Brawl mode and first place is earned by scoring the most kills, not outlasting the competition. So, to create an actual battle royale game would be a massive departure for From Software. That said, if Sekiro: Shadows Die Twice proves anything, it’s that From Software is both willing and able to move away from the style of game it popularized with its Soulsborne titles.