The first-person shooter has always been a pretty popular genre, which means that we typically get a good number of really solid shooters each year, regardless of whatever the flavor of the month (or year) is.
However, 2017 has thrown us a couple of oddballs, and many of the games on this list are a little unusual for the genre. On the bright side, this did lead to a varied list of games, and regardless of what kind of gamer you are, you’re sure to find an FPS here that’ll suit your interests.
Landing zones in Fortnite Battle Royale may be a bit of a hard choice, as there are many great places with loot, but usually those are also the most dangerous and can get you killed instantly. Such locations as Flush Factory and Retail Row offer many loot chests, but they are usually so crowded that you won’t have a single chance.
The best strategy to landing in the game is to choose the safest and least popular places, but at the same time, areas with good loot and resources, such as wood, metal, and stone.
If you want to know which landing spots are the best in Fortnite Battle Royale, then follow this guide for all the info you need.
Do you think you might be addicted to gaming? You might very well be right.
The World Health Organization, an agency of the U.N., is adding “Gaming Disorder” to its list of recognized mental health conditions in the upcoming version of the International Classification of Diseases (ICD). The diagnostic criteria are as follows:
… a pattern of persistent or recurrent gaming behavior (‘digital gaming’ or ‘video-gaming’), which may be online (i.e., over the internet) or offline, manifested by: 1) impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context); 2) increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities; and 3) continuation or escalation of gaming despite the occurrence of negative consequences.
What does this mean? In short, it means that doctors would be able to start giving official diagnoses of the condition as well as prescribe medication and other treatments for the specific diagnosis.
This move, while important, is not unprecedented. The Diagnostic and Statistical Manual of Mental Disorders (DSM-5) already noted “Internet Gaming Disorder” as worthy of further study for potential recognition as a disorder.
What this does not mean, however, is that playing games as a hobby or as employment, even for lengthy periods, is necessarily qualified as a disorder. The WHO stresses that in order to be a disorder, the behavior needs to be “of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning.”
Regardless, the attention is an important step in the recognition of gaming as a growing mainstream interest, with the good and bad that entails.